Monday, 13 August 2012

Dawn of the mag fed only.

Yes thats right folks you read it right, the dawn of th mag fed only game is upon us.
Operation honey badger will be S.A.S first magfed/tac cap only game.

Its all going down on october 13th at 10am. Be syre to check it out if you love mag fed like so many of us do.

 Where? you might ask. At prz paintball in prince edward county HERE!!

 The scenario and field pricing:

This will be SAS's First mag fed and Tac cap game ever.The scenario goes as follows.A large shipment of chemical weapons was located in southern Ontario Canada. The origin of the weapons were conformed to be Russian. J.S.O.C has assembled a JTF2 Team lead By Brad Stirton to secure the weapons depot. A large number of hostiles has been reported in the area. Intel shows that the hostiles are members of a P.M.C company named acinaces dente lead by a Major Alex"Too Tall"MacLeod. It is imperative that Majo
r Macleod be captured and questioned. Operation Honey Badger has begun.

$30 entrance
There will be two kinds of paint available this day (it won't be released until the day of the event just in case it changes). The cost of it will be $65 and $75. It will also be sold by the bag.

****THIS IS A CASH ONLY EVENT*****
due to the fact that PRZ does NOT have a credit card machine or debit machine!

If the game goes off with huge success (which I don't see why it wont) this game could be the door to many many more magfed only games in canada.

 The set of rules for the game are very detailed and will give the game a very real feel, making it a true milsim inspired game. Teams (JTF2 generaled by Brad strition and acinaces generaled by Alex 'too tall macleod') will be pitted against each other in 1.5-2 hour rounds, games will go all day and continue straight through into the night.


Rules for Operation Honey Badger Ammo: 
Each operator is allowed to carry up to 220 rounds for their primary marker. If an operator is also carrying first strike along with regular paint then it must equal the same total capp.
First strike rounds:
First strike can be used in a outdoor area or shooting out of a window. Under no circumstance should First Strikes be used inside the buildings.
Sharing Ammo between teammates:
You may share your own personal ammo with anyone on your team.
____________________________________________________________________________________ Markers:
Markers must be Chronod at 260 Fps. First strike at 250.
Primary's:
Any Mechanical marker using a 30 round tac cap or is magazine fed is permitted . The only exception to this rule are heavy gunners who can use a 200 round hopper or a box magazine. Markers that fall under a primary as a follows; Assault rifles, Shotguns, Sniper rifles, LMG's Sidearm's:
are allowed to have up to 24 rounds unless you are using it as a primary. The markers considered to the classification of side arm are considered to be a pistol, SMG or a shotgun
(A DSG, Rap4 shotgun, Empire Trracer (using a 10 round stick mag or pocket hopper) qualify as a shotgun )
Tournament Markers ARE NOT allowed under any circumstances (including tournament pump markers)!
Sorry we are trying to keep as Milsim as we can. ____________________________________________________________________________
Rate of fire:
The rate of fire will be restricted to Semiautomatic for standard operators . ONLY heavy gunners allowed to use fully automatic but the rate of fire is capped to 15 balls per second.
____________________________________________________________________________
Hits and deaths: An operator hit during a mission is wounded, and or killed depending on the location of the hit. The wound can be mended by a medic or fellow teammate, depending on the wound. Head-shot and neck shots ARE dead shots.
Weapon Hits:
A hit to ones weapon will "disable it" for the duration of that mission. Means to repair the weapon is impossible in the field. Critical Injury: A critical injury occurs if an operator is shot anywhere in the torso is considered a critical injury. When in this state the injured must fall as if dead but cannot use any weapon. The only way a critical injury can be mended is by a medic. A medic has Two Minutes to perform first aid before the operator dies of trauma. Procedure to mend Critical Injuries (MEDIC ONLY) 1) Medic must first drag the injured operator out of the line of fire into a safe area. 2) Then they must locate the wound and administer a sedative. 3) The wound must then be disinfected, closed, and bandaged Minor injury: A minor injury is when an operator is shot in the limbs (hands, feet, arms, and legs). When a limb is disabled the operator must act as if that limb is disabled (I.E if a arm is shot then only a sidearm can be used) An operator can mend a minor injury with the help of his team mates. If a disabled limb is left too long untreated it becomes a critical injury. Procedure to mend Disabling injury (Operator) 1) Get to a safe position.
2) Locate and clean the wound.
3) Wrap a bandage around the wound once. *Note* an operator can mend a minor injury for anybody but himself.
First aid kits:
In order for an operator to mend a minor injury they must carry a first aid kit. These kits must be provided by the operator themselves. These kits are optional for those who are not medics but are highly recommended to bring them.
The contents for the first aid kits are as follows.
Wet wipes for cleaning the wound.
White Cloth for Bandages.
Medic Kits:
Medic kits will be supplied to the medics at game day due to them being mandatory.
Mercy rule:
There is no mandatory mercy rule.
Knife kills:
A rubber training knife is permitted. In order to count as a kill the blade must make full contact with the torso.
Respawns:
After an operator is killed. He will be directed back to the initial starting point, with reinsertions every 20 minutes. ____________________________________________________________________________
Equipment: Shields: Shields are permitted but cannot be improvised (A door, piece of plywood. E.T.C) Grenades:
Paint grenades: Allowed and highly effective if functional.
Smoke grenades:
Operators are not permitted to use smoke grenades on the field.
Mines: Only the engineer class my carry mines.
All special equipment that emits sound must be shown to the game directors (all three directors.)
Radios:
Players are encouraged to run radios for this event. Each team will be running a predetermined channel. There will be a channel monitored by an official for assistance both serious and minor. No one is permitted on the Ref channel other than for real issues. ____________________________________________________________________________
Specializations: A heavy gunner can carry 500 hundred rounds. An engineer's have the ability to plant explosives.
A sapper has the ability to defuse explosives.
An Engineer and Sapper must stay together at all times to complete objectives that would be impossible to complete otherwise. The two when together are known as EOD teams. Each side has 2 EOD teams (2 Engineer's. 2 Sappers per side)
*NOTE* Each specialization will be identified with a different colour arm band on top of the standard team arm band given to all players
____________________________________________________________________________
Night segment:
The night segment is strictly force on force only. All rules and specializations are still in effect.
Flashlights:
Flashlights for the night segment are MANDATORY for obvious safety concerns. You MUST have a flash light in order to play the night segment any flash light that is bright enough to be clearly seen is fine.
Night Vision:
If you wish to bring a set of NVG's then you may. The event organizers and the management of PRZ are not responsible for the result of broken NVG's. It is the fault of the Individual and them alone.
Dead men:
When an operator has called himself out he'll be asked to raise the flashlight above his head pointing downwards over his head. Make sure to be much more vocal since players may have a harder time seeing you.
____________________________________________________________________________
Violation ANY of these rules is subject to removal from the event. Only ONE warning will be


 It looks like a great day of some real tactical pantball. I strongly suggest any and all milsim players to come out for the day, I doubt you will be disappointed.

M-POG Reviews ... out

                                                                                                                                             

  

Monday, 27 February 2012

Quick update on the D-Mag

Good evening everyone,
 Rap 4 has just released a new video update on the D-mags, I have to assume with their short video release the other day and a lot of skepticism on the whole design they released a more detailed version to show how everything works.


 These stacked mags are basically just 2 tpx mags side by side, they will come in a 14rd, 20rd and even a 30rd configuration.

As you can see in this video this new marker set to be released some time this year it will use a very similar design of a double stacked mag.




 I don't really see any huge problems with these mags other that the fact that you have to turn the mag half way through shooting. Its not really that big a deal and it will only take about 4 seconds or so to actually turn the mag around. It might take a little for some people to get used to but all in all I do think that this design is going to be a winner for first strike users.

  Now the real thing that got my attention was the curved D-Mag, in the video they show you a mag that will fire first strikes and that they CAN IN FACT TURN CORNERS, they just have to be loaded differently. 
 Also both designs have eliminated the loading head and the mag release, if you play mag fed you know how much of a pain they can be sometimes. There was no working model, price, or release date of these curved first strike mags so I would have to assume they are still in testing but I cant wait to see how they preform.

 I really like the way that these things look and believe that they are a step in the right direction for mag-fed paintball, if done properly they will redeem rap4 for mistakes that they have made in the past and will bring back unhappy customers. 

Sunday, 26 February 2012

D-Mags

Yesterday rap 4 released a video on their new D-mags
 This is how rap4 has kept the price of the mags down

As you can see from the video that the mag has two "tubes" that you load with paint, after you fire one tube you flip the mag over and fire the other half. It may keep the price down but it takes away from the realism of a mag fed marker.

 I feel they might work for a sniper role lets say because now you don't have everyone firing the same 20rd mags but I don't think this is what everyone has been expecting for the last few months

 Will this design work for them? I guess we will just have to wait and see.

 Your thoughts?


Sunday, 29 January 2012

Will Mag fed take off?

So I've been reading on forums and other sites about mag fed paintball. I've been hearing people saying that they don't see it taking off. For reasons given like its just a fad, people wont like it, to expensive to switch still and the big one that I've seen numerous times is that people are saying that fields wont like it to change because people will not be buying as much paint and therefore fields wont make as much money.

 Now that last one is what bothered me, I've been playing mag fed for a while now absolutely love it and haven't really noticed a huge decrease in the number of paint balls that I will go through. I'm kind of conservative with my shots so before when I would play hopper fed on any given day of paintball (excluding big games) I will go through a bag (500) paintballs. Ever since I switched to mag fed I still go through roughly the same amount of paint but there are those days where I wont go through as much.

 This is using regular paintballs, now when these D-Mags are released ( which will be sooner than you think) we are going to see a HUGE increase in first strike sales. First strikes if you don't know about them look like this


 They are remarkable rounds. They are D shaped (hence the name D-Mags) and have fins on the back of them to help give the round spin and stabilizes the round allowing it to travel farther then regular round paintballs. As of right now only Tiberius http://www.tiberiusarms.com/FS.php is the only company making these rounds, but who knows maybe other companies will start to make their own version of them. The rounds are 25x more accurate and will travel twice as far as regular rounds. Only down side is that they are kind of expensive about a dollar a round but the bigger bulk you buy the cheaper they are, none the less a perfect sniper round

 I have noticed that some fields in my area are starting to carry them and allowing players to use first strike markers, so when these D-Mags are released a lot more people will start using these rounds, even though they cost a lot more than regular paintballs you end up shooting way less because they are hitting your target almost every time.

 So when the switch is made to first strike paintball, (and I will I can say that for sure) even though we will be shooting less because of the price of first strikes you still end up paying the same amount for your paint that you would for round balls. That's just my two cents on the whole thing anyways.

 I love mag fed and plan on playing it till the very end if you haven't made the switch I strongly suggest that you do, you wont be disappointed. Go out there and give it a try if you haven't already, support your local field(s) and don't for get to have fun.

M-POG Reviews Out 

Wednesday, 25 January 2012

Flasc Review





   Hello again to all my fellow milsim (or not) users out there in the paintball community,
I am this is a review on some flasc products and just flasc in general.

    Around Christmas time I would have to say late november early december I ordered two flasc barrels and an apex2 tip, they were coming from london ontario so I figured they were only a day or two away by mail, and they were. I picked them up from the post office and having always heard great things about flasc was eager to open them and test them out, well after I opened the package and tried to fit them to my markers I realized that they were the wrong thread but the apex2 tip was fine. So I contacted flasc the same day and told them what was going on, they instructed me to send back the barrels and they would ship them back out as soon as they recieved the wrong one that were sent. I did just that and figured another week till I receive the proper barrels.

    About a week passed and I received another package but this time when I opened it, it was an apex tip and a barrel sizing kit. Now I needed these barrels before Christmas as one was a gift and the other was for myself, so again I contacted flasc and informed them what had happened (again), I told them that I need them before Christmas and being thee 21st I wasn't sure I would receive them on time. The gentleman and flasc told me to keep the barrel sizing kit that was sent by mistake and that he would over night the barrel so that I would receive them before Christmas and that he would send me some adapters so I could get better use out of the sizing kit.

 The barrels did in fact arrive the next day with two three inch extensions to make a 6" barrel to use with the sizing kit. I am VERY happy with the customer service at flasc, they were very prompt with responses and very helpful, I will from here on in always recommend a flasc barrel or products, and as you will see from my review just why I will.

  So on to the review of my barrels and all the other goodies that I received from flasc.
  12.5" SQB Ported Barrel: I have used a few barrel from various companies on my A5 but none have compared to this barrel, when I first received it I noticed that the barrel is extremely light weight and this worried me at first but I can say that it is of very solid construction. The barrel comes with flasc Gen 2 porting... and Its awesome I use it on my A5 and the marker is so quiet, that my trracer is louder than it no joke. I have fired about 1000 round through it since I received the barrel and have to say its dead on accurate and I have had zero barrel breaks. The great thing about flasc barrels is that they are double threaded so that you can add a variety of barrel tips that flasc makes giving you paintball marker any look you desire, I have an Apex2 (Review coming soon) tip from flasc with their adapter that they supply and I fits great.
  I love the barrel don't really know what else to say about it and I give it a 10/10
   I give this rating based on a very solid construction of the barrel, amazing porting a cool design and the fact that the barrels have the double threading sells me on a perfect score, I can throw the barrel on any marker I choose and just throw a new tip on it giving a variety of looks, a much cheaper option than purchasing a new barrel.

  I recommend this barrel to anyone looking to buy a barrel for their Tippmann marker ( or any other marker for that matter) you wont be disappointed.

 Next review I am going to write is on the micro bore kit so stay tuned for it.

   Thought I forgot about the give away didn't you? Well seeing as though I am more than happy with my flasc barrel I have no use for the micro bore kit and the apex tip.
  So as M-POGs first giveaway I will be giving away the whole kit

  which includes

  1. Flasc micro Bore kit, From sizes 0.678 0.681 0.684 0.687 0.69
  2. 2x 3" extensions
  3. Apex tip ready to thread on to a flasc barrel
  4. A carrying case for the whole kit

   It has been decided that this will be a picture contest.
   I want to see some BAD ASS milsim paint ball markers. As soon as we hit 100 like on the Facebook page ( https://www.facebook.com/MPOGC like us up if you haven't already) The contest will start, I will run the contest for two weeks then we will make our decision from there.
 Like our page and get your pictures ready. Good luck to everyone


So as always dont forget to support your local field and have fun
M-POG Reviews out





Friday, 6 January 2012

Marker stability Part 2 Butt-stocks

So this is the second part of my marker stability.........FINALLY. Sorry I didn't post it sooner Ive been tearing s#*t up in battlefield 3 and just been busy with work and other things, but I did not forget about all you paintballers out there.

  So, you hopefully read my last post and maybe gone out and bought yourself a new foregrip, and if you did I hope that the info I wrote helped. If you didnt go and buy one thats ok I still hope my blog was informative.

  As with my last post I think Ill start with a definition: stock, also known as a buttstock or shoulder stock, is a part of a rifle or other firearm, to which the barrel and firing mechanism are attached, that is held against one's shoulder when firing the gun. Stocks are also found on crossbows though a crossbow stock is more properly referred to as a tiller.[1] The stock provides a means for the shooter to firmly support the device and easily aim it. The stock also transmits recoil into the shooter's body.[2]
  Taken from http://en.wikipedia.org/wiki/Stock_(firearms)


  Stocks come in all different shapes and sizes from collapse-able, to a folding style to a fixed. When choosing a stock as with any other attachment or addon it all depends on your play style. Are you going to be the up front man close quarters battle (CQB), you going to play sniper, you going to be support? Your stock will help or hinder this.

  Lets start with an assault CQB player a person that plays sniper might use this kind of stock as well, a stock that an assault player generally will use is a collapse-able stock or folding stock, the benefits of these stocks is that when you are far away you can pull it out to get a bit of a longer gun and help stabilize your marker and get your sight on your target that much better that is suitable for someone that plays sniper, or when you get closer you can collapse it all the way or fold it in to get the smallest gun possible. This will enable you to bring the gun right up tight to your shoulder making it easier for maneuvering around corners or breaching buildings. A very versatile stock for any player of any style really.

  Fixed non movable stocks will be seen on support guns like the M249 saw and other various guns. They are generally cheaper then you other fancy stocks as stated above but not always they do serve a purpose on real fire arms. Less moving parts = less maintenance which in turn makes for a gun lasting longer and a soldier staying in the field longer.

  The same is true for a stock on your marker, you will have springs break, adjusting handles snap off or hinges break. But with that said you also get what you paid for, now I'm not saying go out and buy the most expensive stock you cant possibly find although it would be nice not all of use budget balers can afford it, all I'm saying is that if you look for the cheapest stock out there its most likely going to break on you, do some research and see if the company you plan on buying from makes a good product, ask people you play with or if your buying from a shop ask the guy behind the counter ( after all that's what hes there for) see if he has one on another gun and test it out see what fits you best and will go with what ever marker your trying to build.

  What ever style of stock you decide to go with it will effect your game a great deal, so choose carefully and hopefully you will find a stock that I right for you and at a fair price too.

 As always support your local field and don't be afraid to bring a friend out once and a while show him/her the ropes of paintball.
M-POG Reviews out

Sunday, 13 November 2011

Foregrips and marker stability Part 1

Hello again to everyone out there in the paintball community, this week I feel like writing an article about foregrips.

 Lets start off with a definition.
     FOREGRIP: A foregrip is the grip on the front of a firearm that helps to control the gun, and prevent burns from the barrel during firing. A vertical foregrip can also allow for easier horizontal movement of the firearm, as it creates a firmer grasping point than conventional hand guards. Some firearms feature a vertical foregrip, such as the Heckler & Koch MP5K. This is used to steady firing and counter the effects of recoil, theoretically resulting in far more accurate fire when shooting in full auto mode. It can be incorporated in some rifles as part of the Rail Integration System, as in the image at right.
  This definition has come from http://en.wikipedia.org/wiki/Foregrip

  So it is used in a real world scenario to control the gun and prevent burns, well we aren't firing real firearms so I'm not going to focus on the burns aspect just the controlling the weapon aspect...obviously.

  Foregrips come in many different shapes and sizes, from your standard non-folding foregrip to to a folding model to an AFG (angled foregrip) or even a bi-pod. When selecting a fore grip for your marker you need to think about what are you using it for/whats your play style.

  To start lets talk about your standard non-folding.You need to try them out to see which ones comfortable for you as the shape of each one is different and it will feel different in every ones hand, there are woods ball markers out there that come with a standard straight forgrip and they work great, I've used them on many occasions. A standard non-folding foregrip is going to be the cheapest you can buy ranging from $15 - $30 and it gets the job done, they are small on your rail as well so you can add attachments to your bottom rail such as flashlights or laser sights. There is not much else to say about this style of foregrip, I recommend one to any new player to get to know how much a foregrip actually helps with your shooting and acquiring your target.
 
 A bi-pod helps with stabilizing your marker by basically planting it on the ground low wall or other flat surface making recoil virtually disappear and reducing fatigue on yourself, they come in many different shapes and sizes ranging from a basic fold down fixed with no motion other than up and down, to ones that swivel and allow the weapon to pivot adding left and right motion, there also are non-folding foregrips that come with a built in bi-pod, they come in a couple different styles ranging form foregrips where the bi-pod comes out the bottom and ones that actually split in half to become the bi-pod itself. Price range for a bi-pod is usually from $25 to $200 for some of the higher end models. Bi-pods are generally used on a weapon where the shooter is looking down range for extended periods of time to either provide suppressing fire with high capacity ammo or on a sniper rifle helping to give a perfect shot.

  Next on the list we have a folding foregrip, now folding foregrips come in a rage of styles to your basic folding from 90 degrees to 180 degrees. Same here as withe your standard foregrip you should try it out before you buy it to see how it feels. The price range for a folding foregrip ranges from $35 - $120. They do the same as any standard foregrip but you can get ones that come with integrated flashlights, a great add on for any night game or low light scenario. Angled foregrips are great,  they can be folded up for longer range battles, and folded down for CQB (Close Quarters Battle) to get that sight on your target that much faster and take him out.

 Lastly we have the AFG, a favorite of mine. The price for one of these is about $35. It's a huge change from your conventional foregrip. It is angled in a way that your hand just naturally forms to and is extremely comfortable to use, the only down side is that it is long and takes up your whole rail so if you have only one rail your not going to be able to add any extra attachments. On the whole though this is the best out of all the foregrips and I recommend this foregrip often.

  In closing a foregrip or a bi-pod which ever you prefer is a great add on to any ones marker and a must buy, so if you don't have one try one next time your out there playing, or head over to your local pro shop and test it out, you will see what I mean. It all depends on your play style and what look you like on your marker either way I recommend picking one up.

  As always don't forget to support your local field to keep this great sport growing, and always have fun
                                                                                                                 M-POG Reviews out